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Rabu, 16 Oktober 2019

STAN WORLD - Create And Live In Reality With Like-Minded Friends!

STAN WORLD - Create And Live In Reality With Like-Minded Friends!

The most valuable resource in the world is no longer oil, but data! Our community is changing, attracting and popularizing cryptocurrencies in the world, because this area is based on blockchain technology, where everything is transparent, as honest, safe as possible. Cryptocurrencies are quickly gaining the position of the world community - quotes are growing steadily, which causes growing interest of users. Cryptocurrency is a type of digital currency, the creation and management of which is based on cryptographic methods of information processing. Cryptocurrency is an alternative to fiat money. Everything is transparent here, as far as possible, projects are based on blockchain technology - a distributed database that performs instant transfers, you do not need to wait for confirmation of transactions, as in the case of banking operations, there are no unnecessary costs, and this technology protects against fraud. A decentralized region has great potential for development in almost all sectors of the economy. Decentralization is a key feature of the blockchain application. STAN WORLD  also follows blockchain technology. Thanks to this technology, the project team developed the Stan World ecosystem to provide fair and reasonable benefits for all involved.
The global virtual goods industry is developing rapidly on all platforms, offering gamers a wide variety of products that they can purchase. At first glance, it seems that it is growing too fast to be true. Products in the virtual world offer infinite scalability with minimal overhead, revolutionizing the outdated concept of production and the cost of distribution. For some, the idea of spending real money on products that do not physically exist can be a little complicated to understand. But, according to Willy Lehdonwirth, Associate Professor of Oxford University: “People pay real money for virtual items for the same reason that they pay real money for any product, namely status, personality, membership, class, and performance.” A virtual economy is growing faster than ever. Games and gamers make huge profits from in-game purchases and the sale of virtual assets. Through the use of existing fandoms, fans around the world buy virtual role models and live the same luxurious lifestyle as their beloved celebrity. Instead of making real purchases, fans spend money virtually to dress their characters to show support and empathize with their celebrity lifestyle. More and more, we observe a strong tendency for users to enter the network and spend a large amount of money on their favorite characters. Brand-name virtual products were extremely profitable, and the mobile game Kim Kardashian:
Hollywood is just one of many examples of how it flourished. Games and gamers make huge profits from in-game purchases and the sale of virtual assets. Through the use of existing fandoms, fans around the world buy virtual role models and live the same luxurious lifestyle as their beloved celebrity. Instead of making real purchases, fans spend money virtually to dress their characters to show support and empathize with their celebrity lifestyle. More and more, we observe a strong tendency for users to enter the network and spend a large amount of money on their favorite characters. Brand-name virtual products were extremely profitable, and the mobile game Kim Kardashian: Hollywood is just one of many examples of how it flourished. Games and gamers make huge profits from in-game purchases and the sale of virtual assets. Through the use of existing fandoms, fans around the world buy virtual role models and live the same luxurious lifestyle as their beloved celebrity. Instead of making real purchases, fans spend money virtually to dress their characters to show support and empathize with their celebrity lifestyle. More and more, we observe a strong tendency for users to enter the network and spend a large amount of money on their favorite characters. Brand-name virtual products were extremely profitable, and the mobile game Kim Kardashian: Hollywood is just one of many examples of how it flourished. Through the use of existing fandoms, fans around the world buy virtual role models and live the same luxurious lifestyle as their beloved celebrity. Instead of making real purchases, fans spend money virtually to dress their characters to show support and empathize with their celebrity lifestyle. More and more, we observe a strong tendency for users to enter the network and spend a large amount of money on their favorite characters. Brand-name virtual products were extremely profitable, and the mobile game Kim Kardashian: Hollywood is just one of many examples of how it flourished. Through the use of existing fandoms, fans around the world buy virtual role models and live the same luxurious lifestyle as their beloved celebrity. Instead of making real purchases, fans spend money virtually to dress their characters to show support and empathize with their celebrity lifestyle. More and more, we observe a strong tendency for users to enter the network and spend a large amount of money on their favorite characters. Brand-name virtual products were extremely profitable, and the mobile game Kim Kardashian: Hollywood is just one of many examples of how it flourished. fans spend money virtually to dress their characters to show support and empathize with their celebrity lifestyle. More and more, we observe a strong tendency for users to enter the network and spend a large amount of money on their favorite characters. Brand-name virtual products were extremely profitable, and the mobile game Kim Kardashian: Hollywood is just one of many examples of how it flourished. fans spend money virtually to dress their characters to show support and empathize with their celebrity lifestyle. More and more, we observe a strong tendency for users to enter the network and spend a large amount of money on their favorite characters. Brand-name virtual products were extremely profitable, and the mobile game Kim Kardashian: Hollywood is just one of many examples of how it flourished.
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The use of blockchain in a video game implies the release and support of cryptocurrencies. Game token - a single currency used to express the value of all items traded in the game, and smooths out the problems of transaction systems involving multiple parties. The purchase and sale of in-game items in cryptocurrencies is protected by a smart contract, which significantly improves transaction reliability and security. Blockchain technology provides smart contracts that are triggered by specific events and a threshold that can be tracked and verified without effort and without the participation of a third party. This gives users true ownership and flexibility to conduct transactions in the ecosystem without worrying about any fraudulent behavior. Stan World will eventually become the central platform, becoming the first in the industry, to capture several aspects of the virtual world. A proprietary AI-Powered creation tool. This artificial intelligence creation tool will allow users to create within minutes. In other platforms of the virtual world, only a limited number of users can become creators thanks to tools that require users to have high-tech and artistic skills. By implementing our AI-Powered tool, users can create almost anything that suits them. In addition, the risk function will also provide users with the opportunity to test their ideas and potentially use their creation as a source of income. This will be achieved by creating a user virtual creation and attracting other users in the virtual world. Currently, the company's proprietary tool provides users with a three-dimensional virtual model by simply entering an object. However, the project team is currently in the process of developing a tool that will ultimately allow users to create something very complex, such as a virtual three-dimensional story with several transition scenarios. Imagine being able to create an entire scene by copying and pasting a Harry Potter book or fan fiction that you wrote into a creation tool; You instantly create the whole game in a few seconds! virtual three-dimensional story with several transition scenarios. Imagine being able to create an entire scene by copying and pasting a Harry Potter book or fan fiction that you wrote into a creation tool; You instantly create the whole game in a few seconds! virtual three-dimensional story with several transition scenarios. Imagine being able to create an entire scene by copying and pasting a Harry Potter book or fan fiction that you wrote into a creation tool; You instantly create the whole game in a few seconds!
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The huge advantage of Stan World is the idea of creating a new platform for existing communities. Stan World aims to gain access to several fan bases and powerful fans, combine the platform with existing niches to create a virtual world for all users - a parallel virtual world with the real world. While other VR blockchain games are limited to specific partners and cryptocurrencies because they have a limited specific purpose with a specific appearance, while giant platforms such as Facebook could become an empire because they could open the way for other enterprises to successfully use the audience they created. Stan World gives users the freedom to create a unique look for every Standom, thereby opening the door to limitless partnerships with virtually any existing community-oriented and community-oriented enterprises. With the growth of businesses such as Marriott and schools such as Cornell's Hotel Management School, which integrates virtual reality into its curriculum, Stan World is using the virtual platform to create synergies with someone in a new way.
The STAN coin, the key currency of Stan World, uses blockchain smart contracts to ensure that creators / users receive compensation automatically, safely and instantly. You can earn Stan Coin by exchanging goods and services that you create using the AI tool, your own project technology. This is an official cryptocurrency that you can use for:
  • Profits: creators receive the largest percentage of profits from their creations (items, experience, games)
  • Involvement: users also receive rewards for participating in activities such as testing, verification and promotion of creations.
  • Exchange in the real world: transactions take place in the virtual world, but also in the real world, where users can use coins interchangeably.
  • Multifunctional omni-coin - only Stan Coin should be used for all transactions in Stan World, but Stan Coin can also be used for transactions for outside Stan World.

IEO Details

  • Ticker: STAN
  • Type: ERC-20
  • Platform: Ethereum
  • Total Supply: 1,000,000,000 STAN
  • For sale: 550,000,000 STAN (55%)
  • Hardcap: 30,000,000 USD
  • Softcap: 5,000,000 USD
  • Sale date: 09/26/2009 UTC 06: 00–31/10/2009 UTC 06:00
  • Minimum participation: 100 USD
  • Price: 1 STAN = 0.10 USD ~ 0.75 USD

Fund Distribution & Token Distribution

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Project Partners

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Roadmap

  • Q1 2020
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  • Q2-Q3 2020
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  • Q4 2020-Q1 2021
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  • Q2-Q3 2021
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  • Q4 2021
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Stan World will allow users to access the virtual world through any developed platform. Users can communicate, interact and virtualize anytime, anywhere, creating a huge advantage of ubiquity on a platform leading to mass adoption by users. Thanks to blockchain technology, the Stan World ecosystem has been developed to provide fair and reasonable benefits for all involved.
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ACCURATE INFORMATION

Author of article:

NAMEJARJIT SINGH
ETHEREUM WALLET0x20972209f08119939816158a1417b6E9c11Cd010
BITCOINTALK PROFILEhttps://bitcointalk.org/index.php?action=profile;u=2646078
FACEBOOKhttps://www.facebook.com/jarjitSingh
TWITTERhttps://twitter.com/JarjitSingh
LINKEDINhttps://www.linkedin.com/in/JarjitSingh
YOUTUBEhttps://www.youtube.com/watch?v=QiV_MYkjPW0

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